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Animal Crossing (GameCube PC Port)

Proton (Windows) Life simulation 2001 (GameCube — Japan as Doubutsu no Mori+; 2002 NTSC-U / 2004 PAL); PC port playtest 2026 other ⚙ GE-Proton
Does it run on your Deck?

About

Animal Crossing is a 2001 life simulation game developed and published by Nintendo for the GameCube, originally released in Japan as Doubutsu no Mori+ before its international ports. Players move into a village populated by anthropomorphic animal neighbours and engage in open-ended daily activities including fishing, fossil hunting, bug catching, home decoration, and paying off loans to the raccoon entrepreneur Tom Nook, all governed by a real-time clock. The GameCube PC Port (flyngmt's ACGC-PC-Port, built on the ACreTeam ac-decomp decompilation) recompiles the original GameCube code to run on PC. The released builds are Windows-only, so on Steam Deck the executable is run through Proton.

Identity

DeveloperNintendo EAD (original 2001 GameCube game); decomp by ACreTeam, PC port by flyngmt and contributors
PublisherNintendo (original); fan-made PC port
Released2001 (GameCube — Japan as Doubutsu no Mori+; 2002 NTSC-U / 2004 PAL); PC port playtest 2026
GenreLife simulation
ModesSingle-player
Engineother
TypeProton (Windows)
AliasesACGC PC Port, Animal Crossing GC Port, Doubutsu no Mori Plus PC

Launch

Binary
AnimalCrossing.exe
Needs files
  • Animal Crossing GameCube USA disc image (GAFE01, ISO/GCM/CISO) placed in the rom/ folder

Proton

Version
GE-Proton
Winetricks

⚙ Setup notes

Port: Animal Crossing (GameCube PC Port) is an unofficial PC port built on top of the ac-decomp decompilation (by ACreTeam), with the native build maintained by flyngmt (repo: flyngmt/ACGC-PC-Port). The original C is recompiled to run on x86 with a custom translation layer replacing the GameCube GX graphics API with OpenGL 3.3. As of mid-2026 it is in playtest (latest v0.9.1.1), not a final 1.0.

Windows-only build: The released builds ship a Windows executable (AnimalCrossing.exe) only — there is no native Linux or macOS binary. On Steam Deck you run the .exe through Proton.

Steam Deck: Confirmed working per SteamDeckHQ. Add AnimalCrossing.exe as a non-Steam game and force Proton compatibility (SteamDeckHQ used GE-Proton 10-32). Reported running at 60 FPS, ~7-8W. The default resolution is 640x480 — bump it to 1280x720 for the Deck screen.

Install: Extract the release zip, place your disc image in the rom/ subfolder next to the executable, add the .exe as a non-Steam game, and enable a Proton/GE-Proton version in its compatibility settings.

Controller: SDL2 controllers are supported with automatic hotplug detection using the standard GameCube layout; the Deck's built-in controls work without remapping.

Disc image: Supply your own USA copy (game ID GAFE01, Rev 0). To dump your GameCube disc, use CleanRip on a Wii, which can read both GameCube and Wii discs.

The one thing to know

Supply your own copy: Requires an Animal Crossing GameCube USA disc image (GAFE01, Rev 0; ISO/GCM/CISO) placed in the rom/ folder — this is not compatible with PAL/JP discs, nor the DS, Wii, or Switch Animal Crossing games. Use CleanRip on a Wii to dump your GameCube disc.

Windows .exe via Proton (NOT native Linux): Despite the "PC port" name, the releases provide only a Windows executable. On Deck you must add AnimalCrossing.exe as a non-Steam game and force a Proton version (GE-Proton recommended). There is no native Linux/macOS build to run directly.

Playtest, not 1.0: As of mid-2026 the project is in playtest (latest v0.9.1.1). Some original features are still being implemented (e.g. GBA connectivity, town visiting, in-game NES emulation). Expect rough edges and frequent updates; the .exe/release layout may change between builds.

Resolution: Default is 640x480 — raise it (e.g. 1280x720) for a proper Deck display.

Troubleshooting: Check the GitHub releases/issues pages for the current build and any Proton-specific problems.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.