About
Banjo-Kazooie: Nuts & Bolts is a 2008 Xbox 360 game by Rare, the third main entry in the Banjo-Kazooie series. It shifted the series' traditional platforming formula toward vehicle-based gameplay, having players collect game worlds and compete in races, challenges, and boss fights using a wide variety of customisable vehicles built from parts. The game was only ever released on Xbox 360 and never officially came to PC.
This recipe uses reNut, a community static recompilation built with the ReXGlue Xbox 360 toolkit, which ports the game to a native executable without emulation. You must supply your own North American Xbox 360 game files; on the Steam Deck the Windows build is run through Proton.
Identity
Launch
- Binary
- reNut.exe
- Needs files
-
- Banjo-Kazooie: Nuts & Bolts North American (US) Xbox 360 game files — default.xex from your own legally-dumped disc/XBLA copy
Proton
- Version
- GE-Proton
- Winetricks
- —
⚙ Setup notes
Recomp: Static recompilation of the 2008 Xbox 360 game Banjo-Kazooie: Nuts & Bolts. The community project is named reNut (masterspike52/reNut) and is built with the ReXGlue toolkit — the Xbox 360 equivalent of N64Recomp/XenonRecomp that translates PowerPC code (and Xenos GPU work) into native C++.
Distribution: The official, ready-to-run build is a Windows release delivered through the goopie launcher (goopie.xyz): download the launcher, pick *Banjo-Kazooie: Nuts and Bolts*, point it at your North American (US) game files, let it extract, then hit Update to pull the latest Windows reNut build.
Proton on Deck: Because the shipped build is a Windows executable, run it on the Steam Deck through Proton (add reNut.exe as a non-Steam game). There is an experimental Linux fork by *etonedemid* that requires building from source against a modified ReXGlue fork — it is not the standard path and is not a prebuilt native Linux binary.
Status: Playable but early — see caveats. Confirm the exact .exe name from the reNut Windows release before relying on the binary value above.
The one thing to know
Supply your own copy: Requires Banjo-Kazooie: Nuts & Bolts Xbox 360 game files, specifically the North American (US) release (default.xex). The reNut build ships NO game assets — the goopie launcher extracts them from files you provide.
Windows build via Proton: The standard release is a Windows executable; on the Steam Deck add reNut.exe as a non-Steam game and run it through Proton. The Linux fork (etonedemid) is build-from-source only and not the recommended path.
Early / unfinished: reNut is functional but not polished — community reports note animation jitter, broken bones, and some half-finished animations. These reportedly do not block gameplay, but the experience is rough. Treat as experimental.
Binary name: reNut.exe is the expected executable; verify the exact filename in the goopie/reNut Windows release.
Community guides
Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.
- github reNut — Banjo-Kazooie: Nuts & Bolts recompilation (GitHub) ↗
- goopie goopie launcher — extracts your game files and pulls the reNut Windows build ↗
- github ReXGlue — Xbox 360 recompilation toolkit (GitHub) ↗
- readonlymemo Read Only Memo — interview on how ReXGlue brings Xbox 360 static recompilation to PC ↗
Get the artwork
deckport never hosts game images. Open this game on SteamGridDB, pick
the cover / hero / logo / icon you like, and drop them into the
game folder under .deckport-art/ before you push it to the
Deck. The importer files them under the right names automatically.
Run it on your Deck
Two files: the one-time importer (deckport.py) in your
Deck's home folder, and this game's install helper. Copy the game
into ~/Games and run the helper with Steam closed — it
writes the recipe (binary, launch options, Proton version)
and registers the shortcut with artwork.