About
Blair Witch Volume I: Rustin Parr is a third-person survival horror game developed by Terminal Reality and published by Gathering of Developers in 2000. Set in 1941, it follows Elspeth 'Doc' Holliday, a research scientist for the Spookhouse (a fictional classified government agency that investigates the paranormal), as she travels to Burkittsville to look into the case of Rustin Parr — a hermit who abducted eight children and murdered all but one in his basement. It is the first entry in a three-game Blair Witch anthology released in 2000, each developed by a different studio. The game runs on Terminal Reality's Nocturne engine, using static camera angles with 3D characters over pre-rendered backgrounds.
Identity
Launch
- Binary
- nocturne.exe
- Needs files
- none beyond the binary
Proton
- Version
- GE-Proton
- Winetricks
- —
- ProtonDB
- ProtonDB Bronze runs, but with problems
⚙ Setup notes
Add the game executable (nocturne.exe — the game runs on Terminal Reality's Nocturne engine and ships under that name) as a non-Steam game and set Proton version to GE-Proton. Because it is a 2000-era DirectDraw/3dfx-era title, a DirectDraw wrapper such as dgVoodoo2 or DDrawCompat is generally needed for it to render correctly; the community Windows 10/11 fix (silentgameplays GitHub repo) bundles a preconfigured dgVoodoo2 setup and ini, which carries over under Proton. Primary input is mouse and keyboard; configure Steam Input or use the trackpads and virtual keyboard. Note: this is the 2000 PC game, NOT the 2019 Bloober Team game (Steam App 1149640).
The one thing to know
Supply your own legally obtained copy of the game (never officially re-released digitally; disc only). This is NOT the 2019 Bloober Team Blair Witch game (Steam App 1149640). This is Volume I of the 2000 PC anthology trilogy (I: Rustin Parr, II: Coffin Rock, III: Elly Kedward). The executable is nocturne.exe (Nocturne engine). Old DirectDraw/3dfx-era title — expect to need a DirectDraw wrapper (dgVoodoo2 / DDrawCompat); the community Windows 10/11 fix bundles a ready setup. Mouse and keyboard primary; use trackpads and Steam Input virtual keyboard on Deck. GE-Proton required.
Community guides
Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.
Get the artwork
deckport never hosts game images. Open this game on SteamGridDB, pick
the cover / hero / logo / icon you like, and drop them into the
game folder under .deckport-art/ before you push it to the
Deck. The importer files them under the right names automatically.
Run it on your Deck
Two files: the one-time importer (deckport.py) in your
Deck's home folder, and this game's install helper. Copy the game
into ~/Games and run the helper with Steam closed — it
writes the recipe (binary, launch options, Proton version)
and registers the shortcut with artwork.