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Needs test ProtonDB Bronze

Blair Witch Volume II: The Legend of Coffin Rock

Proton (Windows) Third-person survival horror (fixed camera) 2000 other ⚙ GE-Proton
Does it run on your Deck?

About

Blair Witch Volume II: The Legend of Coffin Rock is a third-person survival horror game with fixed/static camera angles (Resident Evil-style), developed by Human Head Studios and published by Gathering of Developers in 2000. It follows a Civil War veteran who becomes entangled with the Blair Witch legend near Burkittsville, Maryland. It is the second entry in the 2000 Blair Witch anthology trilogy. Unlike what some descriptions claim, it uses Terminal Reality's Nocturne engine - the SAME engine as Volume I and the 1999 game Nocturne - not a separate or Quake 2-based engine. Human Head Studios would later be known for Prey (2006).

Identity

DeveloperHuman Head Studios
PublisherGathering of Developers
Released2000
GenreThird-person survival horror (fixed camera)
ModesSingle-player
Engineother
TypeProton (Windows)
AliasesBlair Witch Vol 2, Blair Witch Coffin Rock, Blair Witch Volume 2

Launch

Binary
BlairWitch2.exe
Needs files
none beyond the binary

Proton

Version
GE-Proton
Winetricks
ProtonDB
ProtonDB Bronze runs, but with problems

⚙ Setup notes

Add the game executable as a non-Steam game and set Proton version to GE-Proton.
Built on Terminal Reality's Nocturne engine (the SAME engine as Volume I and the
1999 game Nocturne), NOT a Quake 2 derivative. It is a third-person survival
horror with fixed/static camera angles (Resident Evil-style), not first-person.

This is an old 3dfx/Glide-era retail title and needs the same modern-system fixes
as on Windows: the original installs to a System folder with blairwitch2.exe and
expects a Voodoo/3dfx (Glide) or early Direct3D path. The community fix uses
dgVoodoo2 to wrap the 3dfx/Glide and DirectDraw output, plus DirectPlay enabled,
then selects "Voodoo 3dfx card" in the in-game video options at 640x480. Expect to
ship those dgVoodoo2 DLLs alongside the game and to need the nocturne.ini tweak.
Intro/cutscene videos use the legacy Indeo codec and may not play under Proton.

Because of the fixed-camera tank-style controls, Steam Input works fine and is
often preferable to mouse+keyboard for movement; map the trackpad/right stick for
menu use. Note: this is the 2000 PC game, NOT the 2019 Bloober Team game
(Steam App 1149640).

The one thing to know

Supply your own legally obtained copy of the game. This is NOT the 2019 Bloober Team Blair Witch game (Steam App 1149640). This is Volume II of the 2000 PC anthology trilogy. Developed by Human Head Studios but built on Terminal Reality's Nocturne engine - the SAME engine as Volume I (not a Quake 2 derivative). It is third-person fixed-camera survival horror, not first-person. Being a 3dfx/Glide-era title, it needs modern-system work (dgVoodoo2 wrapper, DirectPlay, XP-era compatibility, nocturne.ini); intro videos use the legacy Indeo codec and may not play. Steam Input works well for the fixed-camera controls; bronze tier is an estimate given the wrapper requirement, not measured.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.