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Bomberman 64

Native Linux Action-adventure platformer 1997 other
Does it run on your Deck?

About

Bomberman 64 is the first fully 3D entry in Hudson Soft's long-running Bomberman series, released for the Nintendo 64 in 1997 (known as Baku Bomberman in Japan). Rather than the series' traditional maze arenas, its single-player campaign mixes action-adventure and platforming across themed stages where Bomberman uses bombs to solve puzzles and defeat bosses. A competitive Battle Mode for multiple players is also included.

This recipe runs the game as a static native PC recompilation via the N64: Recompiled toolchain rather than emulation.

Identity

DeveloperHudson Soft
PublisherNintendo
Released1997
GenreAction-adventure platformer
ModesSingle-player, local multiplayer
Engineother
TypeNative Linux
AliasesBomberman 64 Recompiled, Bomberman64, BM64

Launch

Binary
BM64Recompiled
Needs files
none beyond the binary

Runtime

Runs as
Native Linux
Proton
not needed

The one thing to know

Supply your own copy: ships NO game assets. The port accepts only the US / North American 1.0 N64 ROM of Bomberman 64 — other regions/revisions are rejected. Provide your own dump in the in-app menu on first launch. Configuration only, no links.

Port: Hudson Soft's 1997 N64 game as a native PC port via N64: Recompiled (RT64 renderer, same family as Zelda 64 Recompiled / Banjo Recompiled) — runs directly on the Deck, no emulation, with widescreen/ultrawide + high-frame-rate support.

Binary: BM64Recompiled — confirmed from the project's CMake target name (no .exe suffix on the Linux build).

Deck: use the Linux X64 release build. Avoid the AppImage build — it crashes on load (Steam Deck HQ). Has native gamepad support in Game Mode (no Steam Input layout needed), plus in-app menus for graphics, controls, framerate and cheats; very low power draw (~6-7 W).

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options) and registers the shortcut with artwork.