About
Bomberman 64 is the first fully 3D entry in Hudson Soft's long-running Bomberman series, released for the Nintendo 64 in 1997 (known as Baku Bomberman in Japan). Rather than the series' traditional maze arenas, its single-player campaign mixes action-adventure and platforming across themed stages where Bomberman uses bombs to solve puzzles and defeat bosses. A competitive Battle Mode for multiple players is also included.
This recipe runs the game as a static native PC recompilation via the N64: Recompiled toolchain rather than emulation.
Identity
Launch
- Binary
- BM64Recompiled
- Needs files
- none beyond the binary
Runtime
- Runs as
- Native Linux
- Proton
- not needed
The one thing to know
Supply your own copy: ships NO game assets. The port accepts only the US / North American 1.0 N64 ROM of Bomberman 64 — other regions/revisions are rejected. Provide your own dump in the in-app menu on first launch. Configuration only, no links.
Port: Hudson Soft's 1997 N64 game as a native PC port via N64: Recompiled (RT64 renderer, same family as Zelda 64 Recompiled / Banjo Recompiled) — runs directly on the Deck, no emulation, with widescreen/ultrawide + high-frame-rate support.
Binary: BM64Recompiled — confirmed from the project's CMake target name (no .exe suffix on the Linux build).
Deck: use the Linux X64 release build. Avoid the AppImage build — it crashes on load (Steam Deck HQ). Has native gamepad support in Game Mode (no Steam Input layout needed), plus in-app menus for graphics, controls, framerate and cheats; very low power draw (~6-7 W).
Community guides
Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.
Get the artwork
deckport never hosts game images. Open this game on SteamGridDB, pick
the cover / hero / logo / icon you like, and drop them into the
game folder under .deckport-art/ before you push it to the
Deck. The importer files them under the right names automatically.
Run it on your Deck
Two files: the one-time importer (deckport.py) in your
Deck's home folder, and this game's install helper. Copy the game
into ~/Games and run the helper with Steam closed — it
writes the recipe (binary, launch options)
and registers the shortcut with artwork.