About
A static N64 recompilation of Bomberman 64 using the same N64Recomp tool (by Wiseguy) as Zelda 64: Recompiled and Banjo: Recompiled. The original N64 game code is translated to a native PC binary rather than emulated, delivering high frame rates, widescreen support, and improved performance. v1.0 released March 2026. This is Hudson Soft's original 1997 N64 game — not the XBLA title Bomberman Live. Add the Linux binary as a non-Steam game and point to your NTSC-U ROM on first run.
Identity
Launch
- Binary
- BM64Recompiled
- Needs files
-
- Bomberman 64 N64 ROM dump (NTSC-U, US 1.0)
Runtime
- Runs as
- Native Linux
- Proton
- not needed
⚙ Setup notes
Native: This is a static N64 recompilation — no emulation, no Proton. The original N64 game code is translated to a native PC binary (RT64 renderer).
Install: Grab BM64Recompiled-Linux-X64-Release.zip from the GitHub releases, extract it to its own folder, add the BM64Recompiled binary as a non-Steam game, and point it at your NTSC-U (US 1.0) ROM on first run.
Use the Linux X64 build, not the AppImage: community reports say the AppImage build crashes when loading the game on Steam Deck — use the plain Linux-X64-Release zip instead. ARM64, Flatpak, and macOS builds are also published.
The one thing to know
Supply your own copy: Requires a Bomberman 64 N64 ROM — must be the US 1.0 (NTSC-U) version; the port rejects any other region/revision. This is the original 1997 N64 game, not Bomberman Live or other Bomberman releases.
Native binary, no Proton: ProtonDB does not apply — this is a native Linux build (RT64 renderer). It is not on Steam, so there is no steam_appid. Steam Deck HQ reports it runs well natively with full gamepad support and ~6-7W draw, but treat it as needs-test until verified on hardware.
Use the Linux X64 build: download BM64Recompiled-Linux-X64-Release.zip and run BM64Recompiled. The AppImage build is reported to crash on load on Steam Deck — avoid it.
GPU requirement: needs Direct3D 12 (Shader Model 6), Vulkan 1.2, or Metal Argument Buffers Tier 2 — fine for Steam Deck's Vulkan support.
Framework: Uses the N64Recomp framework (same toolchain as Zelda 64: Recompiled and Banjo: Recompiled). v1.0.0 released March 2026 (RevoSucks/BM64Recomp).
Note: A separate recipe (bomberman-64) exists for generic/emulation approaches to this game — this recipe is specifically for the N64Recomp native port.
Community guides
Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.
Get the artwork
deckport never hosts game images. Open this game on SteamGridDB, pick
the cover / hero / logo / icon you like, and drop them into the
game folder under .deckport-art/ before you push it to the
Deck. The importer files them under the right names automatically.
Run it on your Deck
Two files: the one-time importer (deckport.py) in your
Deck's home folder, and this game's install helper. Copy the game
into ~/Games and run the helper with Steam closed — it
writes the recipe (binary, launch options)
and registers the shortcut with artwork.