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Castlevania ReVamped

Proton (Windows) Platformer 2D / Action / Metroidvania 2024 gamemaker ⚙ GE-Proton
Does it run on your Deck?

About

Castlevania ReVamped is a free fan-made re-working of the original NES Castlevania (1987) by Lv.4 Games, built in GameMaker Studio 2. It fuses the classic 'Classicvania' feel with Metroidvania-style, gear-gated exploration, adding modern moves like wall-jumping, super-sliding, and eight-way whip strikes. It ships as a standalone Windows and native-Linux download — no original Konami files are required. This is a separate project from Castlevania Chronicles II: Simon's Quest.

Identity

DeveloperLv.4 Games
PublisherLv.4 Games
Released2024
GenrePlatformer 2D / Action / Metroidvania
ModesSingle-player
Enginegamemaker
TypeProton (Windows)
AliasesCastlevania Revamped, Castlevania HD Remake

Launch

Binary
Castlevania ReVamped.exe
Needs files
none beyond the binary

Proton

Version
GE-Proton
Winetricks
ProtonDB
ProtonDB Pending not enough reports yet

⚙ Setup notes

Built in GameMaker Studio 2; runs well under GE-Proton (recent stable Proton also works for GameMaker titles).
GameMaker exposes XInput natively, so Xbox-style pads work directly and the game ships with gamepad vibration support — no Steam Input remap is required, though forcing the Steam Input layout is harmless.
Not a Steam title: it is a free standalone download (Windows + native Linux builds) distributed by the creator, so no Konami files are needed.
The Windows zip's launcher is the GameMaker runner; if the exact exe name differs, point the binary at whichever .exe is in the extracted folder.

The one thing to know

Free standalone GameMaker Studio 2 fan game (Lv.4 Games, 2024) — no Steam page, so no real ProtonDB rating exists. A native Linux build is also available and may be the simpler option on Deck. No Konami files needed. Native XInput pad support with rumble; Steam Input not required. Different from Castlevania Chronicles II already in list.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.