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Needs test ProtonDB Silver

Cloudberry Kingdom

Proton (Windows) Procedurally-generated precision platformer 2013 other appid 210870 ⚙ GE-Proton
Does it run on your Deck?

About

Cloudberry Kingdom is a 2D precision platformer built around algorithms by Jordan Fisher that procedurally generate levels tuned to the player's skill, abilities, and physics settings, producing effectively infinite stages.

Originally Kickstarter-funded, it launched in 2013 on PC alongside PS3, Xbox 360, and Wii U, and was praised for its fast-twitch difficulty and adaptive level design. The PC release was delisted from Steam in May 2020 and is no longer sold there.

Screenshots

Official store screenshots from Steam — deckport links them, never rehosts. Hover to pause; click to preview.

Identity

DeveloperPwnee Studios
PublisherUbisoft
Released2013
GenreProcedurally-generated precision platformer
ModesSingle-player, local co-op (up to 4 players)
Engineother
TypeProton (Windows)
Steam appid210870

Launch

Binary
Binaries/Retail/CloudberryKingdom.exe
Needs files
none beyond the binary

Proton

Version
GE-Proton
Winetricks
xact, d3dx9, dotnet48
ProtonDB
ProtonDB Silver runs with minor issues

⚙ Setup notes

Game: Pwnee Studios / Ubisoft procedurally-generated precision platformer (Steam appid 210870).

DRM: Delisted from Steam on 4 May 2020 (still on other storefronts) — bring your own copy.

Proton: This is an XNA (C# / .NET) game, which makes it fiddly under Proton. Reports note Steam/Proton choking on the bundled XNA4 redistributable install, leaving the game with a silent non-launch. Use GE-Proton (which bundles more of the needed runtime bits) and, if it still won't start, run protontricks against the prefix to install xact (XAudio2 — fixes/avoids audio crashes), d3dx9, and dotnet48. ProtonDB skews bronze/silver; it is *not* a clean out-of-the-box runner.

Media note: The original game's intro/cutscene videos (WMV/WMA) play too fast with choppy audio under Wine; the music re-encodes cleanly but the videos are a known cosmetic issue, not a blocker.

Binary: XNA PC builds (CloudberryKingdomPC.sln) emit CloudberryKingdom.exe; on the Steam build it lives under a Binaries/Retail subfolder. If that path is wrong for your copy, point at the root-level CloudberryKingdom.exe.

Controller: Full native Xbox-style gamepad support, so the Deck's built-in controls work directly — no Steam Input mapping needed for this fast-twitch platformer.

The one thing to know

Supply your own copy: Delisted from Steam (May 2020); configuration only, no links.

Proton: XNA / .NET game — expect to fight the XNA4 redistributable. Use GE-Proton and, if it won't launch, protontricks xact / d3dx9 / dotnet48 into the prefix. Native gamepad support; no Steam Input needed.

Online: Single-player / local co-op (no dead-server concern).

Binary: Path is a best guess — Binaries/Retail/CloudberryKingdom.exe on the Steam build; falls back to a root-level CloudberryKingdom.exe. Verify against your install.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.