โ† recipe book

Needs test

Dead to Rights

Proton (Windows) Third-person shooter, action 2003 other โš™ GE-Proton
Does it run on your Deck?

About

Dead to Rights is a third-person action shooter in which framed police officer Jack Slate and his dog Shadow fight to clear his name. It features a cinematic cover-and-combat style with bullet-time slow-motion, disarms, and hand-to-hand brawling, in the vein of Max Payne. Originally a 2002 Xbox title from Namco Hometek, this is the 2003 Windows port published by Hip Games. It received mixed-to-positive reviews and is no longer sold; the PC release is notable for shipping with StarForce DRM that fails on modern systems.

Identity

DeveloperNamco
PublisherHip Games
Released2003
GenreThird-person shooter, action
ModesSingle-player
Engineother
TypeProton (Windows)
AliasesDead to Rights PC

Launch

Binary
DTRPC.exe
Needs files
none beyond the binary

Proton

Version
GE-Proton
Winetricks
โ€”

โš™ Setup notes

Overview: Namco's 2003 PC port of the 2002 third-person action game, delisted. Runs under Proton once StarForce DRM is dealt with.

DRM: Critical โ€” the retail disc uses StarForce DRM, whose kernel driver does not load under Wine/Proton (or any modern Windows), so the game will not start from the stock disc exe. You must replace the executable with a StarForce-free / no-CD one. Jackfuste's WSGF widescreen fix ships such a DTRPC.exe (copy it into the game folder) and adds a separate DTRPC_WS.exe that you actually launch โ€” so the widescreen fix doubles as the DRM/run fix.

Widescreen + launch flow: Copy the fixed DTRPC.exe into the install folder, run dtrsetup.exe to pick your resolution, then launch the game from DTRPC_WS.exe (not the stock exe).

60 FPS bug (important): Game scripts break above ~60 FPS, which can make the tutorial unplayable. Run the launcher dtrsetup.exe, set a 60 Hz refresh rate and enable Vsync before playing. On the Deck cap the framerate to 60 to be safe.

Proton: GE-Proton recommended for the cleanest run on Steam Deck; proton_experimental also works.

GFWL: No GFWL is involved (the game predates it).

Controller: Native gamepad support (console port) โ€” an XInput pad like the Deck's built-in controller works directly. If the pad is not detected, XInputPlus is the known PCGamingWiki fallback; otherwise a Steam Input gamepad layout drives the menus/keys fine.

The one thing to know

Supply your own copy: Delisted commercial game.

DRM: StarForce DRM on the retail disc will block launch under Proton; you must run a StarForce-free / no-CD executable. Jackfuste's WSGF widescreen fix provides one: copy its DTRPC.exe into the folder and launch from DTRPC_WS.exe, which is StarForce-free and fixes modern resolutions.

Display: Apply the widescreen hack for non-4:3 displays.

60 FPS bug: Scripts break above ~60 FPS (tutorial can become unplayable). In dtrsetup.exe set 60 Hz + Vsync, and cap the Deck framerate to 60.

Controller: Native gamepad works; XInputPlus or a Steam Input layout if the pad isn't seen.

Note: deckport links nothing.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them โ€” it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed โ€” it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.