About
F1 2012 is an officially licensed Formula One racing simulation based on the 2012 FIA Formula One World Championship, the fourth entry in Codemasters' F1 series and the first released under the Codemasters Racing label. Built on the studio's EGO engine, it features all of the season's circuits, teams and drivers, plus a Young Driver Test tutorial, a quick Season Challenge mode and a multi-year Career mode. It was well received for its handling and presentation.
The game was later delisted from Steam after Codemasters' Formula One licence expired and moved on to newer titles.
Screenshots
Official store screenshots from Steam — deckport links them, never rehosts. Hover to pause; click to preview.
Identity
Launch
- Binary
- f1_2012.exe
- Needs files
- none beyond the binary
Proton
- Version
- GE-Proton
- Winetricks
- —
- ProtonDB
- ProtonDB Gold runs perfectly after tweaks
⚙ Setup notes
Game: Delisted Steam game (appid 208500). ProtonDB gold; community reports a stable 60fps experience on Deck with graphics on High + 4xMSAA + Vsync.
Binary: Main exe is f1_2012.exe (some builds use GameStart.exe).
GFWL: Unlike F1 2011, F1 2012 does NOT require fighting Games for Windows Live — it generally just opens and plays under Proton.
Proton: GE-Proton is the most reliable; stock proton_experimental also works for most.
Fix: If the title hangs at launch, a 64-bit prefix with dxvk + esync (the usual GE-Proton defaults) clears it.
Controller: Works natively — Steam should map the Deck as an Xbox pad out of the box.
Install: deckport only configures the prefix; it never bundles or links the game files.
The one thing to know
Supply your own copy: deckport links nothing.
Status: Delisted from Steam (appid 208500) but ProtonDB-gold with multiple Deck/Linux reports of a stable 60fps experience, so it should play well — flagged needs-test until confirmed on a real Deck.
Display: Tends to default to 1280x720 rather than 1920x1080; bump resolution in-game if you want native.
Cosmetic: Minor menu screen-tearing reported (no gameplay impact).
Controller: Native (maps as Xbox pad).
Multiplayer: Online play is largely dead — treat this as a single-player/career recipe.
Community guides
Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.
Get the artwork
deckport never hosts game images. Open this game on SteamGridDB, pick
the cover / hero / logo / icon you like, and drop them into the
game folder under .deckport-art/ before you push it to the
Deck. The importer files them under the right names automatically.
Run it on your Deck
Two files: the one-time importer (deckport.py) in your
Deck's home folder, and this game's install helper. Copy the game
into ~/Games and run the helper with Steam closed — it
writes the recipe (binary, launch options, Proton version)
and registers the shortcut with artwork.