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Zelda: The Faces of Evil (Remastered)

Native Linux Action-adventure side-scroller November 2020 other
Does it run on your Deck?

About

A free, fan-made PC remake of Link: The Faces of Evil, the infamous 1993 Legend of Zelda side-scroller that Animation Magic developed and Philips published for the CD-i. Built from scratch in GameMaker over roughly four years by amateur developer Seth Fulkerson as a way to teach himself game development and as a tribute to original director Dale DeSharone, it adds cutscene subtitles, a widescreen mode, unlockable content, and an optional Remastered Mode that smooths out the original's notorious controls and difficulty.

Fulkerson pulled the download two days after its November 2020 release to avoid a Nintendo cease-and-desist, but it was widely preserved; the project's success led him to create the spiritual successor Arzette: The Jewel of Faramore.

Identity

DeveloperSeth "Dopply" Fulkerson
PublisherSeth "Dopply" Fulkerson (self-published, free fan project)
ReleasedNovember 2020
GenreAction-adventure side-scroller
ModesSingle-player
Engineother
TypeNative Linux
AliasesFaces of Evil Remastered, Link Faces of Evil

Launch

Binary
FOER
Needs files
none beyond the binary

Runtime

Runs as
Native Linux
Proton
not needed

⚙ Setup notes

About: Free fan remaster of the 1993 CD-i game Link: The Faces of Evil by Seth Fulkerson (Dopply), built in GameMaker and released Nov 2020 with separate native Windows, Linux (Ubuntu) AND Android builds. The widely-preserved patched release is v1.4.2, distributed as a dedicated FOER v1.4.2 package (separate from the Wand of Gamelon / WOGR package) plus an optional foeconfigtoolV2 settings utility.

Install: Standalone/portable — extract the FOER v1.4.2 (Ubuntu).zip and add the GameMaker binary as a non-Steam game. The native Linux build runs directly on the Deck with no Proton (type native). The internal binary name is not documented publicly; confirm the actual executable name after extraction (GameMaker Linux exports are commonly named after the project, hence the FOER best guess).

Proton: If the Linux runner misbehaves, extract FOER v1.4.2 (Windows).zip and run the .exe under GE-Proton instead — GameMaker Windows games are well-supported by Proton.

Display: Has a built-in widescreen mode for the Deck's 16:10 screen; enable Remastered Mode in options for the smoother gameplay/difficulty tweaks. Use foeconfigtoolV2 to set resolution/fullscreen if the in-game options aren't enough.

The one thing to know

Free fan project: Not Nintendo/Philips; never sold on Steam, so no appid. Pulled by the creator two days after the Nov 2020 launch to avoid a Nintendo cease-and-desist, but widely preserved; the patched v1.4.2 is the build to use.

Install: GameMaker game, distributed as a standalone zip (Windows / Ubuntu / Android builds). Native Linux build runs on the Deck with no Proton; if it errors, run the Windows .exe under GE-Proton.

Controller: GameMaker games expose gamepad input; if any prompts read as keyboard, apply a Steam Input gamepad/keyboard layout. Touch input not supported.

Binary: FOER is a best guess for the GameMaker Linux export — verify the actual filename inside the extracted FOER v1.4.2 (Ubuntu).zip; it varies by version.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options) and registers the shortcut with artwork.