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Needs test ProtonDB Platinum

Hammer Heads Deluxe

Proton (Windows) Arcade / Whac-A-Mole action 2006 other appid 3400 ⚙ GE-Proton
Does it run on your Deck?

About

Hammer Heads Deluxe is a casual whack-a-mole-style arcade game built on the PopCap Games Framework. The player wields a mouse-controlled hammer to smash gnomes popping out of holes, earning coins and hearts to buy power-ups while avoiding traps and missed swings that drain health.

The Deluxe edition adds two modes: a 25-level Classic Bash culminating in a boss fight against King Globus (which unlocks a harder Tough Cookie mode) and an endless Marathon Bash. It is one of PopCap's small mid-2000s catalog titles, later removed from Steam sale in 2019.

Screenshots

Official store screenshots from Steam — deckport links them, never rehosts. Hover to pause; click to preview.

Identity

DeveloperNuclide Games
PublisherPopCap Games
Released2006
GenreArcade / Whac-A-Mole action
ModesSingle-player
Engineother
TypeProton (Windows)
Steam appid3400

Launch

Binary
HammerHeads.exe
Needs files
none beyond the binary

Proton

Version
GE-Proton
Winetricks
ProtonDB
ProtonDB Platinum runs flawlessly

⚙ Setup notes

Game: Delisted PopCap Steam game (appid 3400, removed from sale Dec 2019; existing owners keep library access). Built on the PopCap Games Framework — a tiny, low-spec 2006 arcade title that runs fine under Proton on Deck.

Issue: PopCap-Framework games often mis-detect graphics hardware acceleration and fall back to laggy software rendering or crash on launch.

Fix: If the screen is blank/laggy, force GE-Proton (or proton_experimental) and add launch option PROTON_USE_WINED3D=1 to push it through WineD3D; that clears the hardware-accel false-negative on AMD.

Binary: The real executable is HammerHeads.exe (not a generic game.exe).

Install: deckport only configures the prefix; it never bundles or links the game files.

The one thing to know

Supply your own copy. deckport links nothing. Delisted PopCap arcade game (whack-the-gnomes); single-player only, no servers to worry about.

Controller: Input is mouse-pointer driven — there is NO native gamepad support, so on the Deck play it with a Steam Input layout that maps the right trackpad (or gyro) to mouse and a button to left-click; that virtual-mouse layout is the working controller path.

Display: Watch for the PopCap Games Framework hardware-acceleration false-negative (blank screen / heavy lag); the launch-option WineD3D fallback in the [proton] notes clears it.

Tier confidence: ProtonDB shows Platinum for appid 3400, but on a low report count (only a handful of submissions). Treat it as a promising-but-thin signal rather than a heavily-confirmed rating.

NEEDS-TEST: binary and tier set from ProtonDB (appid 3400) + PopCap-Framework + delisted-games research, not yet confirmed on a physical Deck.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.