About
Infinity Blade II is an action RPG originally released for iOS in December 2011 by Chair Entertainment and Epic Games, the sequel to the original Infinity Blade. Built on Unreal Engine 3, it was a technical showcase for mobile hardware, with swipe-and-tap touchscreen sword combat where the player attacks, parries, and dodges in one-on-one duels across a cyclical bloodline storyline.
The series was critically acclaimed and historically significant for the platform, but Epic removed all three Infinity Blade games from the App Store in December 2018 as it shifted focus to Fortnite. This entry is a community preservation port that makes the iOS-exclusive game playable on Windows.
Identity
Launch
- Binary
- Infinity Blade Launcher.exe
- Needs files
- none beyond the binary
Proton
- Version
- proton_experimental
- Winetricks
- d3dx9, vcrun2010
⚙ Setup notes
Port: Community preservation port of the iOS-exclusive Infinity Blade II (ChAIR Entertainment / Epic, Unreal Engine 3) to Windows — the originals were delisted in 2018 and pulled in 2020.
Proton: The port's own notes confirm it runs on the Steam Deck via Proton.
Controller: The port adds keyboard/mouse and gamepad input — bind dodge/block/stab/strike to buttons in the launcher's config. The Deck's touchscreen also lets you finger-swipe the sword combat as on iOS.
Install: Launch via Binaries/Infinity Blade Launcher; install the DirectX 9 and VC++ 2010 runtimes (d3dx9, vcrun2010 winetricks above).
The one thing to know
Supply your own copy: A fan preservation port (the original was iOS-only and is no longer obtainable).
Runtimes: Needs the DirectX 9 + VC++ 2010 runtimes — apply via the winetricks above or protontricks (d3dx9, vcrun2010).
Controller: Configurable gamepad controls (set dodge/block/stab in the launcher) plus keyboard/mouse; on the Deck, touchscreen swiping also works for the sword combat.
Saves: Saves live in My Games/Infinity Blade II/SwordGame/Cloud under the user Documents folder.
Community guides
Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.
Get the artwork
deckport never hosts game images. Open this game on SteamGridDB, pick
the cover / hero / logo / icon you like, and drop them into the
game folder under .deckport-art/ before you push it to the
Deck. The importer files them under the right names automatically.
Run it on your Deck
Two files: the one-time importer (deckport.py) in your
Deck's home folder, and this game's install helper. Copy the game
into ~/Games and run the helper with Steam closed — it
writes the recipe (binary, launch options, Proton version)
and registers the shortcut with artwork.