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Needs test ProtonDB Pending

Last Bronx

Proton (Windows) Fighting, Weapon-Based 3D Fighter 1998 (Windows PC; arcade 1996, Saturn 1997) other ⚙ GE-Proton
Does it run on your Deck?

About

Last Bronx is a weapon-based 3D fighting game developed by Sega AM3, originally released in arcades in 1996 on Sega Model 2 hardware, ported to the Sega Saturn in 1997, and to Windows PC in 1998. Set in the underground street-gang world of Tokyo, each fighter wields a distinct weapon — wooden swords, tonfa, chains, and more. The game features a full cast of stylized characters and was notable for its realistic weapon-combat feel at the time of release.

Identity

DeveloperSega AM3
PublisherSega
Released1998 (Windows PC; arcade 1996, Saturn 1997)
GenreFighting, Weapon-Based 3D Fighter
ModesSingle-player vs CPU, Local 2-player PvP
Engineother
TypeProton (Windows)
AliasesLast Bronx: Tokyo Bangaichi, Last Bronx PC

Launch

Binary
LastBronx.exe
Needs files
none beyond the binary

Proton

Version
GE-Proton
Winetricks
ProtonDB
ProtonDB Pending not enough reports yet

⚙ Setup notes

Use GE-Proton for this 1998 Windows port of Sega AM3's weapon-based fighter (the PC version is based on the 1997 Sega Saturn port, not the 1996 Model 2 arcade original). IMPORTANT: this port renders entirely in software — it never shipped Direct3D or 3Dfx acceleration and was the only Sega arcade-to-PC port without a hardware-3D patch, so dgVoodoo2 / DirectX wrappers do NOT help here. The real modern problem is that the game runs far too fast on current CPUs; cap it with a frame limiter (target 60 FPS, or 30 FPS if it is still too fast) — vsync alone does not fix it. Running the exe with Windows 98 compatibility behaviour can also help. For controls, map a controller layout with Steam Input (D-pad/stick to movement, face buttons to the weapon/attack inputs) and test in practice mode before real matches.

The one thing to know

You must supply your own legally obtained copy — this game has no current digital storefront release, and it is a CD-based title (a community no-disc fix exists to run it without the original disc). The PC version renders entirely in software with no Direct3D/3Dfx path, so DirectX wrappers like dgVoodoo2 are NOT the fix — the actual issue is the game running far too fast on modern CPUs, which needs a frame limiter (target 60 FPS). Configure Steam Input to map your controller to the game's inputs. ProtonDB tier is left pending: there is no Steam release and insufficient modern Proton/Steam Deck reports to assign a real tier.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.