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Pokemon Infinite Fusion

Proton (Windows) RPG, Fan game 2015 (initial); v6.7 current as of 2024-2025 other ⚙ GE-Proton9-20
Does it run on your Deck?

About

Pokemon Infinite Fusion is a fan-made RPG built on RPG Maker XP by developer Schrroms, featuring a fusion mechanic that lets the player combine any two Pokemon into unique hybrids — over 22,000 custom hand-drawn sprites exist for the most popular combinations. The game follows a traditional Pokemon adventure structure through the Kanto and Johto regions but adds deep replay value through its combinatorial team-building.

Released incrementally since 2015, it has amassed a massive community with dedicated servers and a fusion calculator website. It is entirely free and contains no official Nintendo assets outside sprite references. Being a fan game with Pokemon IP, it has no official distribution channel beyond the community Discord.

Identity

DeveloperSchrroms and contributors
PublisherIndependent (free fan project)
Released2015 (initial); v6.7 current as of 2024-2025
GenreRPG, Fan game
ModesSingle-player
Engineother
TypeProton (Windows)
AliasesPokemon Infinite Fusion, Pokémon Infinite Fusion, Game.exe

Launch

Binary
Game.exe
Needs files
none beyond the binary

Proton

Version
GE-Proton9-20
Winetricks

⚙ Setup notes

Game: Pokemon Infinite Fusion is a Windows fan game built on RPG Maker XP (RGSS3 runtime). Portable/standalone — extract and run, nothing to install.

Download: Get the standalone Windows zip from the official Discord (discord.gg/infinitefusion). The download root contains Game.exe (the main launcher, which streams fusion sprites on the fly) plus the bundled runtime.

Install: Extract to a folder on the Deck (e.g. ~/Games/PokemonInfiniteFusion/). Add Game.exe as a non-Steam game, then in Properties > Compatibility check 'Force the use of a specific Steam Play compatibility tool' and select GE-Proton (install via ProtonUp-Qt from Discover).

Proton: GE-Proton9-20 works; community guides also report plain Proton 7.0 running fine. Try a different version if it fails to launch.

Runtime: The RGSS3 runtime is bundled in the download — no separate RPG Maker install needed.

Controller: Game.exe itself has limited native gamepad support — players usually lay a Steam Input keyboard layout over it (map d-pad/face buttons to arrows + Z/X/Enter), or use the touchscreen/trackpad for menus. For better out-of-the-box pad support, launch the alternate InfiniteFusion-performance.exe instead (same game, the performance/alt launcher, which adds full controller support but needs sprites pre-downloaded locally).

First launch: Initial loading screens can take a while the first time; this is normal.

Offline: No internet connection or owned game files required (Game.exe does fetch fusion sprites over the net on demand; the alt/performance launcher runs fully offline from a local sprite pack).

The one thing to know

Source: Fan game with Pokemon IP — obtain ONLY from the official Discord (discord.gg/infinitefusion); many lookalike websites distribute malware.

Cost: The game is free; if you paid for it you were scammed.

Runtime: RPG Maker XP runtime is bundled — no separate install.

Controller: Game.exe has limited native gamepad support — overlay a Steam Input keyboard binding, or run the alternate InfiniteFusion-performance.exe for full controller support (needs a local sprite pack).

Proton: GE-Proton or Proton 7.0 both reported working by the community.

Install method: Portable/standalone — extract the zip and run; nothing installs into Windows.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.