About
Rayman Redemption is a full fan reimagination of the original Rayman 1 by Ryemanni, built in Game Maker Studio 2. It expands the base game with new worlds, minigames, quality-of-life improvements, and additional content while staying faithful to the spirit of the original. The game is free and completely standalone — no original Rayman game is required.
Released in 2020 and updated post-launch into a finished, complete project (the developer has stated it is done). Runs under Proton on Steam Deck and is reported playable by the Linux community. This is a fan project with no affiliation with Ubisoft.
Identity
Launch
- Binary
- RaymanRedemption.exe
- Needs files
- none beyond the binary
Proton
- Version
- Proton 9.0
- Winetricks
- —
⚙ Setup notes
Install: Free standalone fan game — download from GameJolt. No original Rayman game required.
Proton: Default Steam Proton works well; Proton 9.0 or latest recommended.
Status: Confirmed working on Steam Deck by multiple community reports.
Alternative: A Lutris install script also exists as an alternative.
The one thing to know
Supply your own copy: Free standalone download from GameJolt; completely standalone fan game, no original Rayman game needed.
Proton: Windows-only binary (Game Maker Studio 2) — run under Proton (Proton 9.0 or latest works well; default Steam Proton also confirmed).
Fan project: No Ubisoft affiliation.
Alternative: A Lutris install script exists as an alternative setup path.
Art: deckport links nothing.
Community guides
Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.
Get the artwork
deckport never hosts game images. Open this game on SteamGridDB, pick
the cover / hero / logo / icon you like, and drop them into the
game folder under .deckport-art/ before you push it to the
Deck. The importer files them under the right names automatically.
Run it on your Deck
Two files: the one-time importer (deckport.py) in your
Deck's home folder, and this game's install helper. Copy the game
into ~/Games and run the helper with Steam closed — it
writes the recipe (binary, launch options, Proton version)
and registers the shortcut with artwork.