About
Ride to Hell: Retribution is a third-person action and beat 'em up game set in 1960s American biker culture, following a Vietnam veteran on a revenge-fueled rampage. Originally announced in 2008 as an open-world title, it spent years in development hell after budget cuts and the closure of Deep Silver Vienna before Eutechnyx completed and released it in 2013.
Built on Unreal Engine 3, it was met with scathing reviews for its broken combat, crude writing and bugs, and is widely cited as one of the worst-reviewed games ever made. It was pulled from sale on Steam in 2014.
Identity
Launch
- Binary
- RTH.exe
- Needs files
- none beyond the binary
Proton
- Version
- GE-Proton
- Winetricks
- —
- ProtonDB
- ProtonDB Pending not enough reports yet
⚙ Setup notes
Game: 2013 Eutechnyx / Deep Silver biker action game on Unreal Engine 3 — infamous as one of the worst-reviewed games ever, which is most of its appeal. Delisted from Steam (appid 209340) in 2014.
Proton: UE3 titles of this era run well under Proton; GE-Proton recommended, stock proton_experimental also fine. Main executable is RTH.exe.
DRM: No GFWL/SecuROM DRM.
Controller: Has native Xbox 360 / XInput gamepad support (it registers controller input, with some QTE quirks); apply a Steam Input gamepad layout to cover any unmapped buttons.
Known fix (launch/fullscreen crash): Some setups hit a black screen or an immediate RTH.exe stopped working exit when launching in fullscreen. The community workaround is to start in windowed mode: edit RTHEngine.ini and set Fullscreen=False, then set ResX/ResY to your target resolution there rather than from the in-game menu (toggling fullscreen back on in-game can re-trigger the crash).
Config: Settings/keybinds live in Documents/My Games/Ride to Hell/RTHGame/Config (RTHEngine.ini / RTHInput.ini) under the Proton prefix if you need to tweak resolution or input.
The one thing to know
Supply your own copy: Delisted from Steam (appid 209340) — configuration only, no links.
Proton: UE3 game, expected to run under Proton (GE-Proton or proton_experimental); no GFWL/SecuROM.
Controller: Native Xbox 360 / XInput gamepad support — add a Steam Input controller layout to cover QTE/menu input gaps.
Launch crash: Watch for a black-screen / RTH.exe stopped working exit on fullscreen launch; set Fullscreen=False in RTHEngine.ini and configure resolution there.
ProtonDB: No meaningful tier — the game is delisted and has effectively no ProtonDB reports, so there is no community tier to report. Left as unknown; not yet confirmed on Deck hardware — needs an on-Deck test pass.
Community guides
Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.
Get the artwork
deckport never hosts game images. Open this game on SteamGridDB, pick
the cover / hero / logo / icon you like, and drop them into the
game folder under .deckport-art/ before you push it to the
Deck. The importer files them under the right names automatically.
Run it on your Deck
Two files: the one-time importer (deckport.py) in your
Deck's home folder, and this game's install helper. Copy the game
into ~/Games and run the helper with Steam closed — it
writes the recipe (binary, launch options, Proton version)
and registers the shortcut with artwork.