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Slippi (Super Smash Bros. Melee Online)

Native Linux Platform fighter (GameCube emulation with netplay) 2020 (Slippi first release); actively maintained 2026 other
Does it run on your Deck?

About

Slippi is a fork of the Dolphin GameCube emulator that adds rollback netcode to Super Smash Bros. Melee, enabling online play against players worldwide. It is the dominant platform for competitive and casual Melee online play. A native Linux AppImage is available from slippi.gg. The Competitive Smash Decker tool (github.com/the-outcaster/competitive-smash-decker) automates the full Steam Deck setup including Slippi installation, controller configuration, and Melee ISO verification. An official Deck guide is available at theoutcastersnotebook.com. Requires a Melee v1.02 ISO (NTSC-U or NTSC-J).

Identity

DeveloperSlippi team (github.com/project-slippi/slippi-dolphin); fork of Dolphin emulator
PublisherIndependently released (open source)
Released2020 (Slippi first release); actively maintained 2026
GenrePlatform fighter (GameCube emulation with netplay)
ModesOnline multiplayer, local multiplayer, single-player
Engineother
TypeNative Linux
AliasesSlippi Melee, SSBM Online, Slippi Dolphin, Melee Netplay

Launch

Binary
Slippi_Online-x86_64.AppImage
Needs files
  • Super Smash Bros. Melee GameCube disc image — v1.02, NTSC-U (DOL-GALE-0-02) or NTSC-J (DOL-GALJ-0-02); the 20XX Hack Pack also works. PAL is incompatible (desyncs).

Runtime

Runs as
Native Linux
Proton
not needed

The one thing to know

Supply your own copy: Requires a Super Smash Bros. Melee GameCube ISO — version 1.02, NTSC-U or NTSC-J (PAL is incompatible) — deckport links nothing.

Easiest setup: Use the Competitive Smash Decker tool (GitHub: the-outcaster/competitive-smash-decker) for the easiest all-in-one Steam Deck setup, covering Slippi install, controller config, and ISO verification.

Install: Run the Slippi Launcher in Desktop Mode once; it installs the netplay AppImage to ~/.config/Slippi Launcher/netplay/Slippi_Online-x86_64.AppImage. Add that AppImage as a non-Steam game.

Controller: Not native gamepad in Game Mode — Dolphin reads the Deck's built-in controls as Microsoft X-Box 360 pad 0, so you must (re)configure the controller profile after switching from Desktop Mode to Game Mode. A real GameCube controller/adapter on a separate port is recommended for competitive play.

Vulkan/Game Mode crashes: If the AppImage crashes on launch in Game Mode with the Vulkan backend, add --no-sandbox to the launch options (Ishiiruka issue #378) or switch the graphics backend to OpenGL.

Account: Requires a slippi.gg account for online ranked play.

Related: Project+ (a Brawl-based mod with its own netplay) uses a similar Deck setup and is a separate recipe.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options) and registers the shortcut with artwork.