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Needs test

X-Men Origins: Wolverine

Proton (Windows) Action-adventure, hack-and-slash 2009 other ⚙ proton_experimental
Does it run on your Deck?

About

X-Men Origins: Wolverine is a 2009 third-person action game by Raven Software, released as a tie-in to the film of the same name and built on Unreal Engine 3. The PC, Xbox 360 and PlayStation 3 versions shipped as the 'Uncaged Edition', featuring heightened violence and gore that drew comparisons to God of War, and the game was generally well received as one of the better movie tie-ins of its era. It is no longer sold because the licensed movie-tie-in rights expired.

Identity

DeveloperRaven Software
PublisherActivision
Released2009
GenreAction-adventure, hack-and-slash
ModesSingle-player
Engineother
TypeProton (Windows)
AliasesX-Men Origins Wolverine, Wolverine, XMOW

Launch

Binary
Wolverine.exe
Needs files
none beyond the binary

Proton

Version
proton_experimental
Winetricks
physx

⚙ Setup notes

Game: Raven Software's 2009 third-person hack-and-slash (Unreal Engine 3), delisted. A community Deck recipe reportedly gets it running at 60 FPS with audio.

Proton: Use Proton Experimental (or 9).

Fix: Install the legacy PhysX driver (9.13.1220) and drop the two libraries the game looks forcudart32_60.dll and PhysXLoader.dll — into the game's Binaries\ folder. Without them it loads to a black/loading screen and crashes.

Display: Resolution/widescreen is set by editing the UE3 config (Documents/Wolverine/WGame/Config/WEngine.ini, or BaseEngine.ini in the install).

Controller: The game has native Xbox-360-era gamepad support, so the Deck pad usually works; if buttons misbehave, apply the Nexus Ultimate Controller Fix WEngine.ini, or just fall back to a Steam Input gamepad/keyboard layout.

The one thing to know

Supply your own copy: Delisted disc-era game.

DRM: The original disc used SecuROM DRM that fails on modern systems, so a DRM-free copy is the practical route.

Fix: The community-confirmed Deck fix is the PhysX legacy driver + the two missing DLLs (cudart32_60.dll, PhysXLoader.dll) in Binaries\without them it loads to a black/loading screen and crashes.

Controller: Works — the game has native Xbox-360-era pad support and a Steam Input layout covers any quirks.

Status: needs-test — steps are community-reported as working on Deck but not yet verified here. deckport describes setup only, not where to get the game.

Community guides

Write-ups and threads from people who got this (or a similar) game running. deckport links to them — it doesn't reproduce them.

Get the artwork

deckport never hosts game images. Open this game on SteamGridDB, pick the cover / hero / logo / icon you like, and drop them into the game folder under .deckport-art/ before you push it to the Deck. The importer files them under the right names automatically.

Run it on your Deck

Two files: the one-time importer (deckport.py) in your Deck's home folder, and this game's install helper. Copy the game into ~/Games and run the helper with Steam closed — it writes the recipe (binary, launch options, Proton version) and registers the shortcut with artwork.